Monday 31 August 2015

Week 4 Independent Study


Blueprint:

G key à enters game view

E key à used to rotate

W key à used to move

R key à used to scale

Select Actor > right click in blueprint > add reference to actor à to add actor to the blueprint

‘event begin play’ component is used so that as soon as the player begins playing the game, something will happen to the actor.

‘toggle visibility’ component allows the actor to become visible when it’s not/ turn it invisible when it’s visible.

‘On actor begin overlap’ component is used to so that when the actor is triggered, an action will occur.

‘On actor end overlap’ component will end the action that occur.

‘Delay’ component allows to timer to be set in which the action will occur.

Alt + click wire = wires disconnected

 
Color Coding:

Red represents Boolean

Green represents floats

Teal represents integers

White represents execution wires




 
 
 

Wednesday 19 August 2015

Phase 1 Particle Systems Video

 
 
To see in high quality, change the quality settings of the video.
 
 
 
The video above represents the data of the housings that use broadband connection. I chose P_GPU particles attraction to represent this data because broadband connection has the most user and it is the only particle system that has the greatest light intensity. As for the location of the particle system, I put it there because most of the broadband connection came from the house.
 
The video above represents the amount of housings with no internet connection in Woolloomooloo. Since the amount of housing with no internet is quite low, I chose P_emitter initial location to represent the data due to its low light intensity.
 
 
The video above represents the amount of housings that have not stated their type of internet connection. I chose P_vectorfield to represent the data. Since there amount of 'not stated' is in between the amount of people having broadband connection and no internet, I chose this particle as its light intensity is stronger than the particle system that represents no internet but weaker than that of broadband's.


The video above represents the amount of housings using other internet connection. Since the data for other connection is the lowest data therefore I chose P_particle light to represent the data as it has low light intensity. 



Phase 1 Video Walkthrough

 
 
 
 
 
 
This is the video of the site walkthrough. Sorry for the inconvenience due to the watermark and the low quality of the video. I'll make sure it won't be the same for the particle systems video.

Week 3 Dataset

 
 
 
The dataset I chose for Phase 1 is about the internet connection in Woolloomooloo. To represent this data, I will chose different types of particle system to represent each different types of internet connection. The intensity of the light from the particle system will be used to show the amount of housing using that particular connection. To see the dataset, click the image above.

Week 2 Site

 
Cheeky

 
Vintage

 
Warmth
 
 
Closed
 
 
Environmental