Blueprint:
G key à
enters game view
E key à
used to rotate
W key à
used to move
R key à
used to scale
Select Actor > right click in blueprint > add
reference to actor à
to add actor to the blueprint
‘event begin play’ component is used so that as soon as the
player begins playing the game, something will happen to the actor.
‘toggle visibility’ component allows the actor to become
visible when it’s not/ turn it invisible when it’s visible.
‘On actor begin overlap’ component is used to so that when
the actor is triggered, an action will occur.
‘On actor end overlap’ component will end the action that
occur.
‘Delay’ component allows to timer to be set in which the
action will occur.
Alt + click wire = wires disconnected
Red represents Boolean
Green represents floats
Teal represents integers